the(passionfordesign)draft

reblogs | design | type | thinking | UX | illustration
everything that makes me feel passionated about design
also on http://myuxpractice.tumblr.com/

Abril 29, 2013 at 9:41pm

0 notas

As coisas que você sabe são realmente as mais perigosas, porque a partir do momento que você as sabe, você pára de se questionar a respeito.

— http://arquiteturadeinformacao.com/2013/04/19/a-capacidade-de-desaprender/

1. Experimentation is not failure. Preventing Pavlovian risk adversity from deprecating internal innovation is a start, but every experiment is worth something.


2. Promote collaboration, not exaltation. Creativity does not occur in hermetic bubbles or unchallenged by peers.


3. Higher vision and minor details are equally important. Don’t assume creatives are incapable of contributing at both altitudes.


4. Ambiguity is not the same as complexity. Clear expectations, goals, and deliverables never hurt the creative process, nor impeded independence and autonomy.


5. Fuck you, pay me.


6. Don’t confuse the arbitrary insertion of chaos and anarchy with a environment that promotes creative freedom. Spend less time trying to “mix it up” and more time allowing good ideas room to grow.


7. Instead of wasting resources to make creatives FEEL important, let them BECOME important to your organization instead.

— – Designer Matt Legrand shares his seven (actual) rules for managing creatives, a rebuttal to this article. (via howtoworkwithcreativepeople)

9:32pm

0 notas

Remind yourself it’s OK to not know everything.

— http://www.cooper.com/journal/2012/07/the-art-of-not-knowing.html

Abril 28, 2013 at 5:46pm

129 notas
Reblogou de uxrave

uxrave:

A shorthand for designing UI flows From 37signals, 2009 and still relevant.

5:44pm

6 notas
Reblogou de startupvitamins
startupvitamins:

It takes more time and energy trying to go around problems that it does trying to solve them.

startupvitamins:

It takes more time and energy trying to go around problems that it does trying to solve them.

5:44pm

57 notas
Reblogou de gregmelander

Do the best you can until you know better. Then when you know better, do better.

— Maya Angelou via Cheri Briggs - This is what good design is all about. (via gregmelander)

Abril 23, 2013 at 8:30am

0 notas

Above all, designers need to be nimble. We need to improvise and adjust as we go along. If our process comprises an assortment of exercises and techniques, we can replace parts as they become antiquated or misaligned with a particular project without needing to overhaul everything. A flexible process, therefore, makes it easier to adapt to new technologies and industries. No more designing for mobile, designing for higher education, designing for luxury, and so on. At the end of the day, it’s all design. It’s all problem solving.

— http://cognition.happycog.com/article/one-size-fits-none

Março 14, 2013 at 8:27pm

493 notas
Reblogou de minimalmac

Creativity is just connecting things

— 

…When you ask creative people how they did something, they feel a little guilty because they didn’t really do it, they just saw something. It seemed obvious to them after a while. That’s because they were able to connect experiences they’ve had and synthesize new things. Steve Jobs, Wired, February, 1995

(via fiftyfootshadows)

(via gregmelander)

Março 1, 2013 at 6:57am

11 notas
Reblogou de startupvitamins
startupvitamins:

Ideas are easy. Implementation is hard. -Guy Kawasaki

startupvitamins:

Ideas are easy. Implementation is hard. -Guy Kawasaki

Fevereiro 17, 2013 at 5:39pm

7 notas

Staying curious and open is what makes growth
possible, and it requires practice to maintain that mindset. To keep learning, we have to avoid the temptation to slide into narrow, safe views of what we do.

— Scott Berkun - Making Things Happen: Mastering Project Management

4:26pm

317 notas
Reblogou de helloyoucreatives
true indeed

true indeed

Fevereiro 1, 2013 at 9:45am

9 notas
Reblogou de startupvitamins
startupvitamins:

“It was very easy to be different, but very difficult to be better.” Jonathan Ive, Apple Designer

startupvitamins:

“It was very easy to be different, but very difficult to be better.” Jonathan Ive, Apple Designer

9:39am

65 notas
Reblogou de explore-blog

explore-blog:

The important feature that design brings is this bridge between the science and the arts. And I don’t think many people understand the power of design to put these two things together. 

[…]

It doesn’t occur to them that everything is design – every building, everything they touch in the world is designed. The world around us is something that somebody has control over and, perhaps, they could have control over.

Legendary British industrial designer and interaction design pioneer Bill Moggridge, who designed the first laptop and who passed away last year, talks to Debbie Millman about innovation, education, human-centered design, and the future of interaction.

Moggridge was remembered earlier this week at a memorial service in New York City.

New episodes of Design Matters are available on iTunes every week and highlights from the archives can be found on SoundCloud.

Janeiro 28, 2013 at 11:49am

42 notas
Reblogou de creativeintelligencebook

CREATIVE INTELLIGENCE: Stop Fetishizing Failure. →

creativeintelligencebook:

At the HarvardXDesign conference — a great event for the B-School— I was on a panel that did a crit on two teams from across Harvard that were the best of 9 teams competing in the challenge of How Would You Redesign Education in America. Kickstarter’s Charles Adler, IIt Institute of Design’s…

Janeiro 23, 2013 at 4:00pm

0 notas

Você é bom em entender problemas e imaginar soluções? Então você será útil para sempre.

— 

Are you good at understanding problems and figuring out solutions? Then you’ll be useful forever. 

http://coding.smashingmagazine.com/2013/01/22/css-performance-debugging-naming-conventions/